05 January 2009PHONE: I am well and truly hooked on Valkryia Chronicles. Obviously designed by a miniatures player, you move around in third person but with a ruler at the bottom to show you how far. 18 December 2008PHONE: Finally beat Civilization on the Playstation 3 at the highest difficulty, with every ounce of AI the computer would throw at me. I have been trying to beat that AI for years.07 November 2008Thanks to the guys at the Phoenix Command Yahoo group for a link to a Flash representation of the Aliens boardgame.04 November 2008Was up until 2 AM playing Civilization: Revolution. Can't remember the last time I slept so well.09 October 2008Monday night I watched four episodes of Terminator: The Sarah Connor Chronicles. The first was live with limited commercial interruptions and some hilarious product placement shots. Then I caught up with the last 3 episodes of Season 1 on Blu-Ray. As I am watching this, I realize that it's an ideal setting for your role-playing game. The characters are going around a familiar city committing acts of terrorism in the interest of saving humanity. Like the TV audience, the players would have unlimited freedom of action along with whatever morality they bring to the table, not enforced from the top. But that's not the point of this post.
Leading Edge games was supposed to put out a Terminator RPG in 1995, but it never materialized. They did, however, put out a miniatures combat game and two other licensed RPGs in 1993, Dracula (based on the 1992 film) and the Lawnmower Man. Checking the minis game, it seems servicable for a Terminator RPG. Though it is 15 years out of date, there is an active Yahoo Group providing support.
Then, being further distracted, I started reading The Lawnmower Man RPG. Besides the fact that they "got it wrong" on Virtual Reality (and really, how could they not?), is the game itself playable as 1993 retro-tech science-fantasy? Two hours later, I concluded that the answer is yes.
Let's get the bad out of the way. The game hews very close to its miniatures gaming roots. While its core 3d6 mechanic is fine and its combat system is dear to my heart, the game is strictly about building people for fighting, not deep characterization. Along that line, it and Dracula introduced a couple of mechanics I haven't seen elsewhere: Reputation and Investigation.
Player characters start out with three Reputation points. This corresponds to three Supporting Characters that follow them around and act as henchmen. If they do something heroic, they can gain a Reputation point and eventually another Supporting Character. For vaguely defined unheroic actions (actually a chance to slip in some role-play), they can lose a Reputation point and thus a servant. While this system made sense in Dracula with its social class divisions, it's completely out of place in Lawnmower Man. Once Supporting Characters know about the Virtual Reality war, they would certainly want to stick around if for no other reason than to affect the fate of the world.
The next system is Investigations. The Game Master breaks the day into 4 hour blocks and the Players make a die roll to uncover clues. The only tactical decision to make here is the Risk Level to take, a number from 1 to 10 that adds a bonus to your roll and represents the possible danger you face. This looks like a long, boring slog and a tremendous absence of fun. To be fair, when you gain some Virtual Reality Gear you can decide whether to Investigate or Train up your skills.
The game seems to lend itself to adverserial play, where each team takes their henchmen and goes off to search by themselves. The game supports this and seems to encourage it. Competition among player groups - with open table talk, by necessity - seems to be the only way to make this interesting.
The Comptuer Intrusion and Virtual Reality Combat systems, which are integrated but subtly different, don't seem broken on the surface. It needs some playtesting to be sure; I chuckled when I noticed the lack of playtester credits in the book. But the VR combat has several tactical options: Attack, Loop Attack, 2 kinds of defense, 2 kinds of Escape, and even a Melee attack where you materialize any weapon in your hand and do damage based on that real-world weapon type. Cheesy? Of course! But that's the point here, and their example actually seemed to work, though I can imagine the legions of players asking for a virtual polearm instead of a virtual axe or knife.
Finally I want to talk about Training. You can use portable, low-powered computers (costing as little as half a million 1993 dollars!) to train Mental skills, slightly more powerful ones to train Physical Skills, and the highest-end mainframes to achieve Physical and Mental bodily enhancements. In order to get the ulitmate Cheese, where Jobe from the film reduces the enemy agents to globules, you have to find the "Angelo Programs". Remember that the Internet didn't and won't be mainstream in this setting, so its plausible that a computer program can pass as an Artifact of Power. Without Dr. Angelo's work, you can "only" train characters to go without sleep, to survive wounds and heal rapidly, and achieve something called Mental Acuity, which allows them to exceed normal human levels of comprehension.
And you can Train up your stats: all your stats, including the stats which affect your rate of Training. The main stats that affect your Training limits are Perception, which keeps you from going mad, and Motivation, which you must roll less than or equal on three dice for every single Training attempt. If you fail a Motivation roll, you can never try to Train that Skill, Stat or superpower. Thus, it behooves you to train your Motivation first until it gets to 18; unlike GURPS, there are no automatic failures in this game. The Angelo programs don't require a Motivation roll, but do require you to have a low Perception and Will, which is how Jobe was able to progress.
Thus the game is really about mankind's imminent progression towards a Singularity, which is consistent with the theme of the film. Normally these would be unbalanced game design decisions, but when everyone is racing towards the singularity, it makes sense. This race can be between the party members or between the group and external enemies, according to your play style.
One more thing about Motivation for player characters. Motivation is a Secondary Characteristic, so you determine MOT by rolling 3 six-sided dice. You get an additional die to split among 3 Secondaries, but trust me, you want all of it on MOT. So you will average a 14. A MOT check is made on 3 dice, so that's a 90% chance of success for an average starting character. A slightly above-average start will make it a near-certainty, while a below-average roll will cripple you on your quest for the Singularity. This is a severe flaw in character creation, and MOT (inherited from their Aliens RPG) should have been promoted to Primary for this game.
In conclusion, the game seems to hold together on paper, against all odds. However, it doesn't offer anything inspiring unless you want to do it as a gag or if you are entranced by the virtual landscapes of the 1993 film. I recommend trying to find the Extended version, which has some good Singularity-related scenes. 04 September 2008Heads up: my school is hosting its first annual game convention. Note that Rice University's OwlCon is one week later.28 August 2008So last night I stopped by my local game store, Nan's Games and Comics, to see Secrets and Lies on the store shelf. Flipping through some of the old boxes, I came upon a second edition of Champions. Cost: twelve dollars, just like the day it came out in 1982. Nan's never marks up or down.14 August 2008So here it is, launch day. The PDF seems to be up on e23 without a hitch. No word from GenCon yet. If you came here because you heard of the game, please check out the forums and sign up.12 August 2008Bought another copy of the Shadowrun game for Sega Genesis. I was seeing greyscale, half-laced images. I guess I really did wear the cartridge out.12 August 2008Received the ashcan of Misspent Youth in the mail today. Just finished reading it.12 August 2008Pricing has been set for Secrets and Lies. Manufacturer's Suggested Retail Price is $19.95, but you can get it at GenCon for $15. If you can't make it to GenCon, a PDF of the game goes on sale on August 14, just two days from today.07 August 2008Hey, welcome to everyone from e23. The full version of Secrets and Lies will be out one week from today, on August 14. On the same day, it will be available at GenCon at the Ashcan Front/PlayCollective booth.26 July 2008The Canon Puncture podcast is now online. It was a great show; check it out.18 July 2008Welcome to everyone from Steve Jackson Games. The full version of Secrets and Lies will be available at e23 on August 14. Meanwhile, if you have any questions please visit the forums or drop me a line: grant@plumbagolounge.com.16 July 2008Just finished a roundtable for the Canon Puncture podcast. We talked about our games and the travails of getting ready for GenCon.02 July 2008National Security Decision Making was excellent as always, though they steadfastly deny being a LARP.
I want to thank Evan Tormer for some great games of Mortal Coil and Steal Away Jordan.
Bought Grey Ranks and Dogs in the Vineyard. Finished Dogs by the time the plane touched down on Sunday.
I found a great little Rio Grande game called "Stone Age". I think the S.O. will go for it. Also liked "Gangsters" and "Lascaux".
Finally scored a copy of Advanced Civilization.
Dread was a blast. Need to get a Jenga tower. 27 June 2008PHONE: Having a good time. Picked up some new games and am in the process of reading them.25 June 2008Had this horrible feeling this morning, that I was about to leave for Origins without my badge. Like showing up naked for work. Fortunately, the Internets say that Origins doesn't mail out badges. You pick them up at pre-registration. Sounds like a nice long line to me.23 June 2008On my way to Origins this week in Columbus, OH.17 June 2008Picked up the new Player's guide for Dungeons and Dragons yesterday. I didn't have a lot of exposure to the previous edition, and I haven't gotten very far into the new book, but I don't see a great departure from D&D's design goals and techniques. They are clearly and explicitly spelled out at the beginning of the book. The game focuses on combat and on detailed mapping of the fantasy environment.
I admire it as a design aesthetic. It made me realize that my own game design is more of a "sandbox" game. The players have freedom to explore the whole world, which in the case of Secrets and Lies is the modern world. This is easier than dungeon design, but less disciplined. A dungeon is a finely crafted mechanism, each room's challenges depending upon the ones that came before. To sit down and design a dungeon requires patience and thoroughness. It is is to be admired. In the age of multimillion-dollar video games, it is also quite the marketable skill.
But it can lead to disappointment for the designer. Even in a best case, most of a dungeon probably goes unexplored, its best traps untriggered. In the worst case, the players want to skip it entirely; sometimes innocently, sometimes to tweak their friend who worked so hard. It's reasonable to want to cushion yourself from that kind of disappointment.
Enter the sandbox. The Planner describes the setting in general terms and lets the players make the next move. In the case of Secrets and Lies, the next scene can be pulled from a Florida guidebook or the day's newspaper. The Planner improvises and play moves on.
But it's important to own up to the fact that this sandbox play relies on improvisation over preparation, and to appreciate the intricacy of a well-stocked dungeon.
Personally, I try to have it both ways by cultivating a library of maps, settings and adventures that can be easily translated from one game system to another. Modern settings are more difficult to find than fantasy settings, but there are a few. I want to recommend the GM's Companion for Millenium's End (long out of print), a d20 product called the New Glory Naval Base, and the Floor Plan series from Steve Jackson Games. 11 June 2008Just got the prototype of Secrets and Lies from Lulu.com. A printer friend of mine thinks that book-binding such a small page count (currently 85) will cause the pages to fall out quickly, so the jury is still out on an actual print run. But I will print them for distributor review and for conventions.04 June 2008Spent some more time with Grand Theft Auto 4 last night. Finally met the feds.
My last save file is two weeks old. I'm really not being pulled into this one.
Just read that the Civilization demo for consoles will be available on Thursday. Finally a little strategy gaming for the next-generation consoles.
So far I have Star Trek: Conquest and Battalion Wars 2 for the Wii, if you can call the Wii next-gen. Star Trek is very shallow. BW2 turned out to be a third-person shooter and the online multiplayer got old fast. 02 June 2008The playtest went well. We recorded it, but there was a lot of sharp, painful noise created by the forks on plates at the beginning. Also, a transient was created whenever someone put something on the table.
The game itself went very well. This was the first version that didn't need major changes afterwards. While I have made a few changes, we will be using the same hardcopies for the next game. 30 May 2008Separated my personal web site from the main page. Now the main page is sparsely populated, but it's all about the game. Next playtest is tonight.27 May 2008Updated the demo for Secrets and Lies to match the current changes to the rules.22 May 2008It hasn't been updated, but I have restored the Demo at a player's request.17 May 2008PHONE: My game demo will be down until May 30 so I can do some revisions.17 May 2008Playtesting went well last night. The Draft sheet needs bigger cells, but generally went over well. We had another short combat and will be taking some things out.16 May 2008PHONE: Playtest tonight. Will experiment with video and audio recording.09 May 2008Welcome to everyone from Story Games. I don't know if you'll find my game to have a strong emphasis on story. There are so many talented players out there that I can concentrate on the game-related aspects and let Game Masters do what they want with that.07 May 2008I'm finally ready to announce my new role-playing game, Secrets and Lies. I've had playtesting and now have a sample ready for release.
I downloaded some forum software called Vanilla and have set up plumbagolounge.com to overlay my web site. I'll continue to use the main page for blogging. 02 May 2008Played Grand Theft Auto IV again last night, past 12:30 this time (though I was writing for most of the evening). My character got drunk and while I had him take a cab home, I now understand what this article is about.
In my opinion, MADD couldn't be more misguided on this one. Drunk driving in GTA seems like a strong incentive *not* to try drinking and driving in real life. Once again, the grown-ups show how out of touch they are. 30 April 2008PHONE: Bought GTA4 yesterday. Played until 10:30 last night. If it was awesome, would have played until 2. Pretty, though.28 April 2008Now that this document is fairly stable, Here are my character creation notes for GURPS Transhuman Space. The campaign has been dead for six months, though I will talk to Michael and Ben on Friday.07 April 2008PHONE: Griefed on Advance Wars. Exploit allows you to move the same unit over and over. Very disappointing.27 March 2008Just saw an episode of CSI: New York about Second Life. Insultingly bad. Sets virtual worlds back a decade. I might as well be watching the Lawnmower Man.15 November 2007PHONE: structure, subjectivity, collaboration.08 November 2007WII: I have been listening to role-playing game podcasts ever since GenCon. By far, the best one I have found is Sons of Kryos. I've also been listening to Fear the Boot because they're from St. Louis. If anyone out there knows how to reach Jamie Schneider, tell him to drop me a line.
Listening to the podcasts, in turn, has led me to some interesting independently-published RPGs. I would really like to run Panty Explosion as a one-timer, but the name always turns people off. Fred Hicks has some very impressive products with Don't Rest Your Head and Spirit of the Century. I also managed to find a copy of Burning Wheel at my local game store (Nan's in Houston). I see why so many people get excited about it. It was almost enough to get me going on a few campaigns rolling around in my head: Lord of the Rings, Warcraft or Romance of the Three Kingdoms. But the rules would still need some work. In particular, I don't see how players would get enough Persona points to get over certain Advancement humps. Also, there is such a thing as being too averse to wound accumulation. As I read it, each weapon does exactly three discrete levels of damage. To me, that's like saying that you can only be struck in exactly three points, none of which are necessarily fatal.
Since this post has turned somewhat negative, I suppose I should say something about the notion of distributed storytelling. I suppose that we've all had some politics with the idea of the all-powerful game master, and there might be a desire to share the load. I can relate to Ron Edwards' comment on the podcast Theory from the Closet, that there can be power struggles in a gaming group followed by 'Maoist' tendencies for the loser to be written out of history. But a single GM isn't an inherently harmful concept. In terms of social contract, someone has to organize the game, to host it, to set a time and try to get people to come. It's reasonable that the same person prepares an adventure for the night and runs people through it. If you are lucky to have a game group that is both willing and able to share the load of creating the whole adventure (rather than just their character's action), great. But it's not for beginners, and you can't neglect beginners if you want to grow the hobby.
My purchases have been somewhat limited because I try only to purchase from e23. I trust them and am even willing to pay Texas sales tax to use them. But their selection of independent RPGs seems limited. 15 October 2007This weekend I purchased an old-school dungeon-style role-playing game book for a modern setting, 'New Glory Naval Base' by Darkfuries publishing. Lately I've had my eye out for realistic maps of modern settings. I realized that what I was looking for was a dungeon, something completely mapped and thought through. Since, in general, I don't run fantasy RPGs, I didn't make the connection until recently.
Thinking back on it, I can't remember the last time I drew a map. I bought Campaign Cartographer for my Battletech 3000 campaign, but just used Fractal Terrains to draw the planetary features. I might have transferred that over to a GURPS Space planetary record sheet. But the most important map, of cities and their adjacencies, was taken straight from King Arthur Pendragon.
There was a map sketched out on dry-erase paper, somewhere down on this blog topic. Usually I grab a map from some unrelated game; my favorite is the Millenium's End GM's companion. I was sure to pick up all the maps released for Lord of the Rings, though I will need to write a game system from scratch. 08 October 2007PHONE: Been listening to RPG podcasts since GenCon. Picked up an RPG called Burning Wheel at Nan's. Very meaty.24 September 2007I'll be checking out zaon.com today. As I mentioned after GenCon, they sell detailed maps of starships for your role-playing game, and their online store is supposed to open today. I noticed a plethora of map-selling booths for fantasy games, but hardly anything else. So I'm looking forward to buying a couple of maps today.
Alas, I won't be buying Halo 3 tomorrow. If I was going to get an Xbox 360, it wouldn't be for Halo. This weekend I finally got around to purchsing 'God of War' for the PS2 and it was as good as people said. Looking forward to Batallion Wars 2 for the Wii next month and I hope to share it with friends. 17 September 2007PHONE: Star Wars d6, DC Heroes, Marvel RPG, Aliens. These are the role-playing games I would introduce a new player to.07 September 2007PHONE: Rented Tiger Woods 2007 for the Wii. Controls are bad.29 August 2007PHONE: Managed to get hooked on Gain Ground for the Wii virtual console. Continues seem to be disabled at Stage five.21 August 2007I went to Gen Con in Indianapolis last week. Computer gaming has vastly increased this year, possibly in the wake of E3's cancellation. Apparently the biggest news coming out of the convention was a 4th edition of Dungeons & Dragons, which I will let others comment on.
I want to start off by telling you about a neat little service I found in the Art show. Zaon produces high-quality deck plans for science-fiction starships. Apparently their online store isn't ready yet, but they had one drawing for sale and I immediately picked it up for my game on Friday. I like it so much that I'm going to find a way to work it in, even though it's far too large for a typical Transhuman Space vessel. 13 August 2007I have purchased a new webcam to include a friend in my game night. We'll see how it goes.21 July 2007For any of Minerva's friends who were interested in what we were playing last night, here is a link to the game. Just "check out": you don't have to register to download free PDFs.08 June 2007PHONE: Beat Advance wars for the DS last night. need to give the handheld a rest. got the web browser for it as a birthday present but cannot bring up my personal site.24 May 2007WII: Wanted to recommend Thaddeus Greibel's paper in the Dec. 2006 edition of gamestudies.org.22 April 2007Got to Best Buy first thing this morning and purchased a Nintendo Wii. I like the Sports games it comes with as a novelty, but I'm really looking for some kind of strategy game I can play with my friends. I'm also interested in the Virtual Console; we're getting cable modem set up as soon as possible.19 April 2007PHONE: This morning i woke up early and couldn't go back to sleep. but i did not want to go to work early. so i started up my fifteen year old genesis and played desert strike, back when it was honorable to attack iraq. Meanwhile, my xbox is up for auction on ebay.30 March 2007Last night I unpacked the stereo. I decided not to use the surround speakers; too many wires around the house.
I also unpacked the Sega Genesis in the bedroom. I decided that the Sega CD and 32X would be too much clutter. Besides, my favorite games are on the core system, though I would like to fire up "Sewer Shark" and "Double Switch" again.
My four favorite games on the core Genesis are Shadowrun, Midway Arcade Classics (none of the later ports do it justice), X-Men, and Desert Strike. "Joust" remains one of the best two-player games in existence, along with "Combat".
I can't believe the Genesis is over 15 years old and I still keep it around. The Xbox is in my trunk, waiting to be dropped off at the Ebay store. It's about the quality of the games and the willingness for the manufacturer to keep them playable on some platform; next-gen, mobile, whatever, as long as the controls are faithful. If the Nintendo Wii would carry these games, I could finally retire the Genesis. 21 March 2007It looks like my plans for "How to Host a Murder" are going to fall through. The game requires exactly eight people - four men, four women - to play. I just don't know enough women who would be into it.
My GenCon Event is ready to go, but I've asked a friend to look at it and see if it needs more work.
That leaves GURPS. I plan to design the rest of the Transhuman Space campaign with an ending in 6-12 months while working on my next project. The core combat rules will be Phoenix Command, which has some GURPS-like elements (e.g. 3 dice) in its free-form task resolution system.
Brent is starting a couples night of gaming at his place; I hope he keeps it up. 07 March 2007PHONE: last night i got 'lunar lander ' for the game boy. quickly becoming addicted to it. seems even better than i remember in the arcade. 07 February 2007Played Lost Planet yesterday. It was pretty good, better than Perfect Dark Zero. 06 January 2007I'm thinking about the next game I want to run. I need something for GenCon and something to run locally once per month, in addition to hosting "How to Host a Murder" each month. Today I considered WWII, but that's just because I bought some GURPS books recently and have been playing a couple of PC games about the war. I still have DarkStryder ready to run off the shelf, but I need to come up with something myself.
I wonder why GenCon is taking so long for event registration and housing signup to get started. I seem to remember signing up around the beginning of the year.
UPDATE: Speak of the devil. GenCon is starting Pre-Registration on Sunday, February 11. 11 December 2006PHONE: I have lost the ability to beat the computer at Starcraft. Of all the realtime strategy games out there, I think that could be the Chess of our time. Like chess, you have to get very good at it before you even try to compete. Beating the computer only scratches the surface; you need to beat the higher difficulty, then try two computer opponents. A graphical update of the game would probably fail and new rules would just be a hassle, but there are other options: a better computer player or a new single player campaign.29 November 2006PHONE: Still haven't decided on a Playstation 3 or a Wii. The answer is probably neither; I don't have time to play the consoles I have now. The Nintendo DS has been the best for the kind of interstitial gaming I am forced into.16 March 2006I just re-organized the 'Games' section of my Windows Start Menu. I noticed that I have a lot of Strategy Games, including The Sims and The Sims 2, so I created the category 'Simulations' just to split them up and make it manageable. I put Hearts of Iron 2 in there because of the level of historical detail, and Republic in because, frankly, the idea of Republic is more intriguing than the actual gameplay. Let me explain.
In Republic, you play a man who starts out trying to overthrow a brutal dictator. Your avatar travels through a clockwork city with a decent level of detail, with artificial people you can follow (with the camera, not your avatar) through the city, living out their lives. Eventually, you can engage in nefarious tactics and, once you have taken control, resort to the same brutality as the man you deposed. Unfortunately, the game tends to be slow and bug-ridden, though I intend to give it another chance when I upgrade my computer. It's more interesting to follow people around the city than to actually play, though eventually even this wears thin.
So that's why I placed it in the "Simulations" category, being a clockwork city. This is not to say that "The Sims" and "Hearts of Iron 2" are also boring to play, but that their entertainment lies in the details.
Along this line of reasoning, perhaps Kuma/War is being judged by the wrong yardstick. While its graphics are sub-par for action shooting game, its purpose is the same as that of toy soldiers and civil war re-enactments. People are interested in battles, and now they have the chance to re-enact these battles almost immediately after they happen.
Now, by *this* metric, Kuma/War has a disastrous flaw. The scenarios in the game are deliiberately "balanced" to provide a more challenging play experience. This is anathema to any war re-enactor. So if you dislike Kuma/War, do so for the right reasons. 30 January 2006As I get older, component quality of my games becomes more important. This weekend I found a great deal on Hasbro's Clue and Sorry games packaged together in this nice wooden box. There's also a deluxe Scrabble in a wooden box at Barnes and Noble, but I haven't picked it up yet. For a time, I showed my miniatures in this beautiful display case I inherited from my Grandmother. Fantasy Flight has finally learned this lesson with their latest edition of Twilight Imperium, and Eagle Games definitely has the right idea with their game pieces sold separately as metal. I bought a copy of Fury of Dracula at the GenCon auction a few years ago, with the metal minatures instead of plastic, and painted them. Games Workshop included a flyer in Blood Royale for minatures available for purchase, but now that I have money I could never track them down.19 January 2006PHONE: Last night I downloaded and played the demo for Star Wars empire at war. It uses the mechanic from Battle for Middle Earth where you construct and select a whole squadron of soldiers or fighters. I was able to do well in space but battle on the ground was frustrating.13 January 2006I'm suffering from writer's block on my GURPS campaign. I have plenty of adventure ideas, but I haven't been able to weave enough of the over-arching story arc into the game. Now I have a bit that I really want to incorporate, but a bit is not an arc. I need to get back in touch with the guys.11 January 2006Minerva and I started "Shadow of the Colossus" yesterday. That game is hard, and doubtless will get harder. The graphics are stunning, with so many polygons devoted to so few characters and to the terrain.03 January 2006Games I got for Christmas:
- Halo 1 - I see that many innovations to first- and third-person shooters were introduced by Halo. But I thought the story was derivative and I can't believe that anyone thought the Covenant was an impressive enemy. I was more impressed by MechAssault 1, and still am.
- Final Fantasy IV Advance - How did we play these games before tutorials? FF X was my first game; I'll need some more data points before I can say much about this series.
- Civilization IV - played it again last night. I placed third on a Standard world at Noble difficulty, and yet I'm still labeled as a Quayle.
- Twilight Imperium, 3rd Edition - This is a board wargame, not a computer game. It was phenomenal and I look forward to many more games of it with friends.
15 December 2005Yesterday I beat the computer at Starcraft, without Eric's help. Eric has had me over for the last two weekends to play, and all of a sudden I can play a decent game. This is usually the point where I'm ready to venture out and play against other people, but anyone still playing Starcraft in 2005 must be a master indeed.05 December 2005My next video card shall be from nVidia. Not only is my ATI card recording in a format that won't work in Quicktime, but now I can't run Civilization 4 on my Radeon 9550. This is partly the fault of Firaxis, but I patiently went through every step on their support page and it still didn't work.21 October 2005The guys in my GURPS campaign want some Martial Arts, so I spent some time yesterday working on it.17 October 2005This weekend I cancelled my Xbox 360 reservation and used the deposit to buy a Game Boy Micro, my first Game Boy Advance. I bought Dynasty Warriors Advance, thinking it looked like a Strategy game. I was wrong, it's definitely an action game, and I like it.
It has the standard Musou mode for taking a character through the Three Kingdoms storyline, a Free mode for replaying previous battles to increase stats, and a new "Challenge Mode" to start playing with as few keypresses as possible.
Just like the PS2 version, this game offers exactly the kind of action that was lacking from my mobile phone games. Judging by Gamespot's poor review, I'm looking forward to seeing what else the GBA has to offer.
03 October 2005Minerva and I bought "We Love Katamari" and have been playing it all weekend. Mostly, she plays it while I'm playing Star Wars: Galaxies. She wanted it on the big TV in the front room, and Katamari gives me motion sickness even faster than usual. Minerva is getting to the higher levels of the game, and it seems to be harder than the last one; she's getting frustrated but hasn't given up. To me, it's so much more of the same that I want to go back to the original Katamari Damacy, see if I can improve my scores. I love the instruction book, though; laid out like a children's book.28 September 2005I'm on the verge of giving up my Xbox 360 reservation and purchasing a Game Boy Micro. I just can't get excited about fancier graphics anymore; my life is changing and I need something for "interstitial gaming", and the V300 just can't cut it.27 September 2005Last night I renewed my subscription to "Star Wars Galaxies", but I didn't get to play; I had to re-install the game and I was still downloading patches this morning.08 September 2005Tony is hosting a Katrina fundraiser barbecue and auction Saturday. Any gamers who might want to pick up some hard-to-find items should attend.19 August 2005PHONE: Up until 330 last night. Have scheduled 14 hours of gaming today.18 August 2005PHONE:Came in. Dropped off my stuff. Walked the entire dealer room in two hours.18 August 2005PHONE: 2:35 and I am on the ground in Indianapolis. Couldn't sleep like I usually do. Instead, I finally finished reading "Indiana Jones Adventures" from 1996. This RPG book is not only of decent quality itself, it comes within a hair of being a self-contained game.17 August 2005My friend Joshua has just informed me that, due to a nasty smell in our room in Indianapolis, we have been upgraded. To the penthouse. 16 August 2005PHONE: Was disorganized on Friday night. Also unprepared for so much netrunning.12 August 2005Making a list of games to pack for GenCon. One of them is Fastlane, for which I need a roulette wheel and chips. Note that GrantDavis.net is not a gambling site and no actual money is involved.
This got me to thinking about other times when poker chips would be good to use. Some players spend more effor tracking their character's money than their own. Chips would be a way to shake them loose from that thinking and spend as freely as people tend to in life.
I have a GURPS campaign where the players can purchase skills on the fly. They get to spend 4 points, no more, no less. A chip could make that flow easier. However, there aren't any chips going back to the player, and not everyone has leftover points.
A better fit would be the Possibilities from Torg. Players go through them like water. There's even a precedent for giving them to other PCs.
05 July 2005Finished Riddick for Xbox last night. Excellent game. It takes elements from plenty of other games, but uses the so that you feel you're there, that you're larger-than-life and yet you believe it. I started Splinter Cell (for PS2) the other day and it just didn't grab me the same way. They're both descended from Tomb Raider, but even the stealth in Rainbow Six 1 was more compelling.17 June 2005Continuing with Transhuman Space, I need to establish how memetics (which can upset players if done wrong) will be handled in play.
“OK, you’re being attacked memetically. Define your level in European Pop Culture or Memetics and make a check. You, you and you don’t realize you’re being attacked. You didn’t take any level in Pop Culture, so you’re immune to this vector. You and you Roll base Will, the others roll at +4. You and you have to spend 20 Euros on the Faces InVid when it comes out. You critically failed…(writes something down). (Later…)Remember that meme you picked up? You have to vote for the Islamic party in elections today.”
- Memetic attacks can make people (PCs or NPCs):
- Spend money on something you don’t need, or buy one thing over another.
- Vote for a certain party or issue, but only if at least 10,000 people are voting. Note that getting people to vote is a separate meme.
- Propagate the meme. If players cooperate with their dialogue, great, but it’s not a big deal in game terms.
- Memetic attacks can make NPCs:
- Feel a certain way for or against something
- Distracted enough not to monitor some story.
- Memetic attacks cannot make people (PCs or NPCs):
- Make you take some specific action at a certain place and time
- Make you an ‘activist’ about something. That takes Charisma and/or Leadership. Memetics can, however, make you a ‘passivist’.
- Make you forget something. However, they are great at propagating lies that fit in with the rest of your beliefs.
14 June 2005I'm getting ready for a game of Transhuman Space, and I wanted to expand on the details of a Fifth Wave home in the year 2100:
- Everything is within 5 feet of access to the Web; most things are within centimeters. All the walls are data-conductive.
- Every container can tell you its contents in Augmented Reality (as long as the contents were legally minifactured/microfactured) with a warning if something is low.
- Video screens are completely flush with the wall. There are no CD or DVD racks, although some people have library shelves as an affectation.
- All audio, video and sensory link ever produced are available all the time, on the wall or through your implant. You can rent it or own it, but never share it or even copy it to disk.
- Channels are not dead. Rather, they are usually one-man operations of people who seek out interesting entertainment and gather a following.
- Plastics and metals go into a recycler that reassembles them into whatever is needed in the household. If, for instance, you need more drink coasters, you dig up some stuff you don’t use much, throw them in the recycler, buy a design from the web (or whip up a flat disk in microCAD) and minutes later you have coasters. Every once in a while you go out to buy raw materials, or something pretty that you’ll get tired of.
- Refrigerators are smaller and compartmentalized. Any part of the refrigerator can become an oven and work unattended. Groceries are ordered automatically in the morning and delivered to almost everyone in the building by cybershell. People rarely keep more than a day’s food. Dining out is more popular than ever; you can eat cheaper than at home, or spend a week’s salary.
- The closet may hold either a pair of redesignable outfits or a large collection of real clothes. It’s a question of taste, money and space. All closets also clean and press the clothes sonically.
- Beds have wombskin blankets, chairs and couches massage your back and give perfect support. Toilets have built-in sonic bidets, but still use water. Cleaning systems are either a smart vacuum cleaner/scrubber or (newer) 1 square yard of cleaning microbots from a central control/charging station.
- When bought over the course of a few years, each of the following have a Tiny AI built in: Thermostat, refrigerator/oven, security system, entertainment system, cleaning system. Some people use a Small AI and buy compatible appliances from the same company. New homes are built with a Miniframe AI hidden in a utility closet and standardized appliances.
18 May 2005test20 April 2005As I get through my copy of TransHuman Space, I see that Steve Jackson Games still doesn't get it. To avoid their mistake, I need to define some terms up front.
Steve Jackson Games produces a roleplaying game line called GURPS (Generic Universal Role-Playing System). As I might have mentioned earlier, the books are high-quality and the ones based on historical periods are brilliant summaries of otherwise dull topics. But like any game, the rules themselves are subject to individual taste, and GURPS has built a large rule set that can intimidate newcomers. So occasionally, Steve Jackson Games gets a license and tries to put out a GURPS product with a subset of these rules. TransHuman Space is "home-grown", not based on a book or movie, but they try to have it stand on its own.
The book gets through most of two chapters without gamespeak. But when they do get to rules, they jump right into the special rules for GURPS in space. If they really want to release products that might draw in new players, they have to start from zero. That doesn't mean it has to be a simplified "Basic Game", but it does have to start with the "what is roleplaying?" section and build up all the terms from front to back, not stuffed in the back of the book. It meets the technical definition of self-contained, but no newcomer would take the effort to piece it together. 20 April 2005Ticket to Ride didn't go over very well with the boys last night. Karl is definitely not interested and it's hard to tell with Kevin. Probably won't get into any of the more advanced games.18 April 2005Was up until 2 playing The Sims 2: University expansion pack. One thing that this review misses is that University life is *work*. The clock is constantly ticking on the semester, even when you travel to a Community lot, and is measured in hours instead of days. It turned out to be a real challenge I didn't want to put down.13 April 2005The last couple of nights have been eBay nights at our house. The boys and Minerva love it. Last night I tore myself away at 11:00 and they kept on playing. When I got home the boys were even playing it 2-player, just letting the third player's bids go by. It's a tough game because you don't know how many big-ticket items will show up later in the game. You can save your big cards for later and then wind up with nothing, or spend your big cards and not have anything when the big items come up.31 March 2005Karl and I are about evenly matched in chess. He's got some good moves, but then he gets eager and misses stuff. I play conservatively and still miss stuff.28 March 2005PHONE: Can't get that Sims 2 song out of my head.23 March 2005My nephew Karl is a master at Starcraft. Watching him navigate the terrain is amazing.26 February 2005PHONE: Losing a game called Amun-Re. Really like it.24 February 2005A bill has been introduced in the Texas House to regulate the sale of violent video games to minors.01 February 2005I had been avoiding PC games, but I got an HDTV video capture card for Christmas, so I needed a new video card to go along with it. Last week I purchased another half-gigabyte of RAM and now the computer is overheating.24 January 2005PHONE: Minerva got me the Battle for Middle Earth last night. I was up too late playing. A very accessible RTS.23 January 2005PHONE: Just played the new Axis & Allies; I like the new changes. But have some baggies ready before you open it.21 January 2005The guys say that the White Wolf LARP is using hand signals to simulate a die roll from 1 to 10. I made up a quick script to generate it; should show up easily on mobile phones.22 December 2004PHONE: Finished San Andreas last night.16 December 2004PHONE: X-Wing Alliance from 1998 looks great with my new video card. Low polygon count but great textures.09 December 2004PHONE: Nephew didn't come, played Galaxies until 130. Figured out why having so much trouble in space: I can use level 3 parts and it makes a huge difference. Also got a new video card last night and my frame rate jumped from 12 to 30; that didn't hurt.08 December 2004I finally beat Minerva's time in Tetris! Now if I could only beat her in Scrabble.29 November 2004Hakuho went 12-3 in this tournament, finishing second along with Kaio. I was up many times when the match was live on the Internet, but I was playing Star Wars Galaxies at the time.
Star Wars Galaxies has a significant design flaw that gets to the heart of why I quit these games. They have an item, Harvesters, which will work for you when you are not playing, but which require you to show up at a particular time. If you show up too early, you don't get all the points available. If you show up too late, your Harvester falls into disrepair and, after more than a few hours, you're better off making a new one (though you can still retrieve your points). A few days after that, the Harvester disappears and you lose all the points. The reason the designers did this is so that Harvesters don't litter the play area.
Because the game runs in real time, this means that you have to log in at a specific time. You can set up the Harvester so that you choose the time, but you have to keep the appointment. If you don't have a lot of in-game money then something like, say, a holiday trip can ruin your game.
All I ask is that there be a way to get your points if you stop playing for an extended time, even if the Harvester vanishes. There could be a 'resource container' at the location, or you could just send them to the player's bank after a week (sort of a 'penalty box').
Minerva's nephew is coming within the week; when that happens, it's time to put Galaxies back on the shelf until summer or next winter.
15 November 2004The nice thing about these Massively Multiplayer games is that you can do laundry at the same time. I've gotten back into Star Wars: Galaxies.11 November 2004PHONE: Stuck in GTA again. again, it's an aircraft mission.08 November 2004It's cute, it's pink. It's Warhammer. What can I say? Thanks to PopGadget.
 28 October 2004
PHONE: San Andreas starts out with gangs that are hostile, then lets you take back the streets through play. I always wanted to do that in the previous GTA games.26 October 2004So we went to EB Games last night to pick up Grand Theft Auto and Minerva had ordered one of the new slimmer Playstation 2s. She is SO GOOD to me.
This time with GTA, I'm taking my time to learn the terrain, and to see if I can play the game without necessarily playing the missions. That didn't last long; you have to play the first mission or two before you can eat, and you have to eat or eventually lose health after your Fat level drops to zero. I still haven't found a way to earn money without doing anything that could gain a wanted level, but I have found a nearby Uzi.
25 October 2004I called EB Games to find out when Grand Theft Auto: San Andreas would be available, whether they would perhaps open at midnight. Apparently they have decided to forego such silliness and have the games available today at 6 PM, just over 3 hours from now, for those who have pre-ordered.25 October 2004I just finished a Playstation 2 game called Katamari Damacy. Since I only bought it yesterday, this normally wouldn't bode well for a game. However, this game is worth it. I figure on playing it for a long time to come.
The goal of Katamari Damacy is to roll a ball around the play area (a house, a town, or "the world"), picking up items that stick to the ball. As the ball gets larger, it can pick up more items. This is important as, eventually, *everything* can be picked up by the ball, the ultimate in destructible environments. You start with thumbtacks and mosquitos, then move up to silverware and bananas, then dogs and cats, then small children (you know you're making progress in a level when you can start picking up children), adults, lampposts, cars, buildings, sea monsters, and eventually the islands that all these items rested on.
15 October 2004I am a contented gamer. If there was anything sitting in my closet that I felt was just taking up space with no chance to let its light shine, I would sign up to run it at Owlcon. Yet nothing stands out. Similarly, chances are that I won't be attending GenCon next year, although that's what I said last year and yet there I was. GenCon is where one brings their *seriously* obscure games in the hope of finding kindred fans.12 October 2004Finished reading GURPS Cops; it was an excellent resource. I need to move away from sourcebooks to real books for all my research, but GURPS books are so good at aggregating information - in the way that gamers need - it's hard to break away.29 September 2004PHONE: Katamari Damcy at Baybrook; Gamespot.com says there is a shortage. Must not be a fanboy...27 September 2004Finshed the Battletech campaign Friday night. Eric did some nice chronicling for the game; if I can get copies from him, I'll type them up and post them. We'll still be getting together once a month, playing boardgames and wargames.21 September 2004Sony will be releasing a new version of its Playstation 2 on November 1. Minerva and I will be looking to buy an *old* PS2, as the new one does not have an iLink (Firewire) interface for playing Time Crisis on 2 TVs.20 September 2004It's time to give up the White Wolf books to free up space. I had a bad experience last time I brought games to Half-Price Books, and that was for games they *mistook* for White Wolf, to say nothing of bringing them the actual onerous product. The local library doesn't want any more books (they need money to operate). So if anyone wants some old White Wolf stuff, drop me a line.15 September 2004The WEDC meeting was only ten minutes long, so I came home and played Starcraft all night.14 September 2004Bought "Intellivision Lives" last night and unlocked some of the extras (though not the commercials for each game). Particularly for these old platforms, I'm sure to buy the Playstation 2 version so I can play them on Playstation 3 and later platforms.08 September 2004Savage is buggy again. The controls move me all over the place. Guess I'll have to wait until they release another patch.08 September 2004I updated the driver for my ATI graphics card yesterday and a couple of games are performing much better. I've revisited Republic tonight and the frame rate is much better, such that the game is enjoyable.
I also upgraded the multimedia center to version 9.02 (note that this is later than 9.1) and the TV no longer causes an error when closed. I can start using it as a Digital Video Recorder again.
To test it, I burned a DVD with the best possible recording setting, but it was no better than a VCR. I figure if that is the case, then I should just use the VCR and not bother with DVDs.
03 September 2004Just finished 007: Everything or Nothing. An excellent game, though I can't believe the actresses agreed that the "unlocks" would be their images with less clothing. Still haven't found the Judi Dench unlock.02 September 2004OK, it's official; I stink at "Savage". I don't think it's just the ping; I'm just not any good at shooters and not very good at real-time strategy.31 August 2004I just finished a demo of the game "Evil Genius". Click
Here to try it. The game looks like a lot of fun, very much in the Sims manner. The graphics will probably seem simplistic; Republic, the previous game by this developer, has much more detailed textures.27 August 2004PHONE: Battletech is tonight . Need to get beans.26 August 2004I've been playing Savage again tonight, and my ping is back below 100 milliseconds. A lot of fun, though still a low frame rate.25 August 2004Brought the Battletech Player Login back up for Friday. Since I'm trying to keep the PC turned off, it probably won't be up much until then.24 August 2004Eric gave me his copy of Pax Britannica. He is FAR TOO NICE. Thank you very much, Eric. We still won't play it without you.24 August 2004I bought Ex Machina (ad link) at GenCon this year; will review it shortly. Reading over the dX (ad link) document, I think that it should be possible to run a dX game with a variable die.
Rather than pre-selecting a die roll and applying modifiers to it, the GM tells the player which dice to roll for any given task. The default die roll would be 2d6; if the rulebook calls for a -2 modifier, the GM tells the player to roll 2d8. I did something like this at GenCon last year with a game called "Violence". It used a single die, which I think is even better, but Tri-Stat fans would never go for it.
23 August 2004PHONE: I picked up some "hit location " dice yesterday; six-siders with locations printed on them. I bought 10, to roll several at once.22 August 2004Dealer room opened 10 minutes ago, still need to pack the car.21 August 20049:30. One hour and Cardhalla will be destroyed.20 August 20047:40, about to start Buffy LARP.20 August 2004Quest for the Dragon Lords: has potential, but rules are unclear.19 August 200410:02 and we're on the ground in Indianapolis. Got some desperately needed sleep.19 August 20046:40, all checked in at the airport. Minerva was searched; there were metal rods in her shoes.19 August 2004Quarter to 4 and I'm in the ER waiting for Minerva to finish her shift. I'll be in no shape to demo the game; maybe Friday. Too excited to sleep.18 August 2004
The problem with non-persistent online games is that, after a relatively short time, the only people still playing them are so good that it's no fun for a new person. Even when they aren't arrogant about a newcomer's lack of skill (and they usually are), it's still hard to have a rewarding experience. That must sound like sour grapes. I suppose it is; most people are simply poor sports. Chess has the same problem, though the chess world is more vibrant than some of these games.
Persistent online games have a similar problem, but they reward people who are playing constantly; you are awarded simply for showing up rather than for improving your skill. It's not all bad, though; just ask Jon after I schooled him in knife fighting in Star Wars: Galaxies. I almost never get to play that. Jon gets back at me in Rebellion.
I try to get to the point where I can beat the computer in skirmishes before I venture out into online play, which is why I've never done so in Warcraft III. Skirmishes are an invaluable tool in making that jump; Savage could sure use one.
17 August 2004
The New York Times has an article on black people
being depicted as criminals in video games (thanks to Plastic for the link),
culminating in this October's release of Grand Theft Auto: San
Andreas.
Full disclosure: you won't find San Andreas on my wish list because I've already pre-ordered it. As far as I'm concerned, Rockstar
could release a pile of missions and I'd be happy.
First, let's look at the other games quoted by the times as part of this typecasting crime wave. First, 25 to Life. You can see screenshots from the game; the only
renditions of black people are obviously artist renditions, not images from the game itself. The game shots show only white people;
white cops, white criminals. The art shots show black and white criminals working together and black and white cops working
together. Not much to support their thesis here.
The next game, Def Jam: Fight for NY, is a licensed
product promoting the record label. The game features the music and, in some cases, the likenesses of rappers from the record label.
Is the article indicting video games or rap music? Or is it just trying to create guilt by association? If you don't like rap,
that's fine, but it's not stereotyping when the game is about specific people (or their on-stage personae) made with their
cooperation.
Next we come to Notorious: Die to Drive. They seem to have
this one cold: it does seem exploitive, though again the screen shots do not seem to feature black people exclusively. The
promotional web site seems to have disappeared from UbiSoft.com.
Now, back to Grand Theft Auto. The first thing to know about Rockstar Games, makers of GTA, is that they are from Scotland, not the
United States. They are laughing at us, not with us, and have been for years now. The point of GTA is making a mockery of American
culture, especially its violent aspects. The glue that held GTA 2 and 3 together was the radio stations. Love Media: "20 radio stations - 12 TV stations - 10 satellites - 2 Senators - Head Radio!". Or Flash FM: "If it's popular, we do it!"
But their attitude seems to be changing. After skewering us for the first three games, they seem to be falling in love with us. Grand Theft Auto: Vice City is an homage to
Scarface, Carlito's Way, Miami Vice and a host of others. Now
they're paying homage to Boyz in the Hood and Menace II Society
(as well as falling in love with being directors, to which I can certainly relate).
But if they do fall back to mocking us, it is to be expected. They do their best to be an equal opportunity offender, but America is very diverse and it's hard to cover everyone. The previous games would give you a "wanted level" based on how often you committed crimes and how serious they were. If this new game gives you a wanted level simply for driving down the road while black, we would be deserving of that because it happened in the early '90s (where the game is set) and it still happens. Rockstar is our entertainer, our court jesters, who have always been able to say what others can't.
05 August 2004Worked on polishing up the game last night. Found a problem; I pause the game after each level, but when one starts the next level the timer seems to have been running for the purpose of enemy appearance. There must be something I don't understand about DXUtil, even though I can see the code.30 July 2004Rather than trying to keep up with my collection of video games in text, I've moved them to Gamespot. Should be a nice little data point for them.
It's interesting, viewing this page when I'm not logged into GameSpot: the tab for "Games I'm Tracking" is disabled, but you can see them on my Profile page. Not that I mind, but it seems like an oversight on their part.
28 July 2004Minerva and I have been playing Amplitude for so long now that I don't even know where to start. We picked it up when it came out in March 2003, played it until we beat the Normal Difficulty, then moved on to Time Crisis 2 and 3 and other obligations.
I think we picked it back up again two or three months ago when I was moving the consoles around and briefly had the PS2 back on the big screen. Since then, we've shared a serious addiction to the game. We were up until 1:00 AM last night and 12:30 the night before. Combined with the dance-type music, it makes for a night of intense, non-restful dreams(for me, anyway). Don't do as I do, kids.
We've both finished it on the Brutal level, though I still have some bonus songs to unlock on the last two worlds whereas she has smacked down every single one. I'm ahead of her on the Insane Level, having unlocked the third world where she hasn't quite beaten the Boss track on the first. It's just a matter of time, though; overall, I'd say she's better than I am.
A couple of days ago, she found out about the online component. She hasn't ventured out yet, but watched me log on and play a few games with people. When we were on, there were about 20 players, the hardest of the hardcore fans of a game that sold few copies to begin with. I had experienced this before with Empire Earth; these folks played the Insane level all the time and easily racked up four-digit scores. Unlike Empire Earth and SOCOM, they were really polite and even cranked it down to Brutal where I was able to win one.
Recently I've floated the idea of buying a second PS2, or even a PSX, to use the iLink(a.k.a. IEEE 1934 or Firewire) to play Time Crisis 2 & 3 on two televisions because the split-screen is too small, even on the big TV. Now she has expressed an interest in it because we could both play Amplitude online.
There's no prospect of a sequel coming, and nothing to really take it's place. We love the game, I just wish we could get some different songs.
17 June 2004Returned XBox Game "The Chronicles of Riddick" to Blockbuster last night. It was very good, but not good enough to finish or buy (note the lack of links to Amazon.com). I don't think the game would have high replay value; it has some action, but a lot of puzzles (I'm constantly saying "come on, Lara") and stealth. It's a lot of fun to play - until you get stuck going back and forth, completing quests to try and move forward. I also heard that the next-generation XBox will not be backwards compatible with current software, so I'm holding off on new purchases of stuff I won't be able to play.14 June 2004San Con was a lot of fun this weekend; Minerva and I got to play a ton of games that we never would otherwise, though we didn't find any new 2-player games. Her favorite was Ticket to Ride, and I liked Pax Brittanica.
I never saw a game like Pax Brittanica before, where you play one of the world's great powers, invest in foreign countries, then invade them to protect your interests, expanding your power base in the process. There was too much bookkeeping (typical for Victory Games), but overall it was the kind of meatiness I like to find at a convention.
A new game I tried was Smugglers of the Galaxy, with the designers. It was a fun beer-and-pretzels game, though it uses a bit too much pencil-and-paper where a German game would use some counters or a track, and some multiplication to figure out profits and expenses. Normally this would give some strategic depth, but the game is too random to make much use of it, or to give much satisfaction in victory to a grognard like me.
09 June 2004West End Games is re-releasing its D6 generic RPG rules set; I'm running a demo on Saturday night (I hope) at San Con 11. I say "hope" because I haven't heard a word from the convention organizers; for all I know, they could bump me to Friday and I wouldn't know about it until I got there Saturday.
At first, I was only going to San Con on Saturday, but now Minerva and I plan to make it for the whole weekend. Money, storage space and play time are limited for games now, and this weekend is a chance for both of us to try lots of new games and buy the one that we'll play into the ground over the next few months. This year has been Alhambra and last year was Puerto Rico. She's so good to me.
UPDATE: Got confirmation for the event at 7 PM on Saturday.
06 June 2004Went to an Arcade games Expo yesterday, had a blast. Will have to find out when they're meeting next year. The season premiere of Dead Zone is tonight, finally back in prime time.27 May 2004Finally got DirectX working! The Microsoft.Direct*.dll files were in a .cab file, but the installer wasn't unpacking them. After I did so, Visual Studio found them without any more help from me. The demo program wasn't much to speak of, but at least it ran. I'll start from scratch.
Finally got an original idea for a game. Even this one isn't completely new; I wrote it up as a boardgame in 1988 for my Orbital Mechanics class. No one has done anything like it. It would use relatively few polygons, although I would have to see how the point light source effects work. They might have to be represented as spheres, which would be a lot trickier.
24 May 2004Friday's BattleTech game went great; I have a ton of things to do for the next game. The group is travelling to a remote planet believed to be the location of General Kerensky's launch into parts unknown.
The game was hampered by this PC repeatedly crashing. It has something to do with the video card, but it isn't happening during video-intensive applications. I've re-installed the drivers twice now, and the second time it hasn't even fixed the damaged icons.
No progress on designing a game in DirectX; right now I need to figure out why Visual Studio can't find the Microsoft.DirectX namespace. 17 May 2004Things don't look good for Repbulic: The Revolution. I've gone back to playing Vice City with the guide book rather than trying to finish Republic. I just don't have the kind of uninterrupted time I used to. Home geography also has something to do with it; Minerva feels I'm 'not around' when I'm on the PC.
E3 is over and I really want to go some year, even though I know I don't miss much with the news from GameSpot. You have to be in the industry to get into E3. 26 April 2004I have long considered doing what Kuma/War is doing now. One difference is that I wanted to highlight conflicts in the world that most Americans didn't know or care about (this started around 2000). But with the war in Iraq, I can see that these conflicts are happening to someone and that makes it hard to enjoy. Games are supposed to be an escape, not a way to dwell upon the evils of the day. Any wargame needs time away from the actual conflict in order to provide the necessary perspective.
That said, I might still use Kuma for it's intelligence-gathering efforts, if it were a bit more timely. I wouldn't play it much; the reviews I have been able to find aren't good. They also admit to changing the force mixtures to make the game more challenging, which breaks a cardinal rule of any wargame. If the forces were unbalanced (and they always are), then you change the victory conditions, not the forces. 26 April 2004[Originally posted 4-15-2004]
I finished reading the front of Sengoku, having no intention of reading cover-to-cover. The first 100 pages has to be the most detailed treatment of the Sengoku era outside a history book, in the league of a GURPS Sourcebook and better than GURPS Japan. I especially like the authentic language, the main reason I purchased it.
Thinking about the FUZION system: a few weeks ago I picked up the 5th Edition Hero System rules at Half-Price for $8 and read through it. I've also been reading the old Cyberpunk 2020 rules. My nostalgia for R. Talsorian products was slightly misplaced; they still set the standard for quality and layout, but the rules were a lot thinner than I remember for actually *doing* all the cool stuff that they allude to in the background. There aren't any rules for manipulating the media, for a leveraged buyout, for a propaganda war to overthrow a government, not even for being a refugee and having to track fuel and food consumption. Exceptions: Near Orbit/Deep Space and Wildside.
Hero System, of course, has the opposite problem of too many rules, although they are organized very well. All the stats have these complex formulae, yet some of them (INT, PRE, COM) do *nothing* in increments of less than 5.
So Fuzion tried to put the two together (from economic and political necessity) and, despite some growing pains, it is a good idea. More meat than R. Talsorian, less clumsy than Hero (although there are still too many formulae).
There are also too many Primary Characteristics. If the industry is moving toward tailored systems, try tailoring the number of Statistics and/or fixing the unused ones at typical levels. Sengoku, 13 stats is way too many. GOO, three may be too few. |
Secrets and Lies is a modern-day table-top role-playing game for ages 16 and up. There are no ghosts, pirates or ninjas. It's a game about relationships and feeding or beating your inner demons. It's set in a ficticious nightclub in Miami Beach called the Plumbago Lounge.
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